Monday, 17 May 2021

Guy Rub: Copyright or Contract?

Using software often means you have to sign a contract as a condition for using the software. This "end user license agreement," called a EULA, will lay out the terms under which the software can be used. For example, the EULA you sign to play a video game might say: "The player of this video game cannot cheat while playing the game."  What if you breach the EULA by playing the game using a commercially available cheating "bot"?  Is this copyright infringement? Or is this just a breach of contract?  This may seem obscure, but the question matters a lot.  For one thing, in this example, if the video game publisher has a copyright claim against the cheater, not just a contract claim, this could mean very large statutory damages versus no damages at all.

This is just one of many scenarios in which copyright owners use contracts to control the conditions of use, and whose breach may, or may not, give rise to copyright infringement. In his new article, Against Copyright Customization, Guy Rub addresses this thorny question—copyright or contract?—along with many closely related questions. For example: when is a software user a mere licensee versus an owner?  (Spoiler alert:  almost always!)  The article is forthcoming in Iowa Law Review and a draft can be downloaded on SSRN.

I interviewed Guy about the article. Here is a transcription.

CAH: Your paper is about how copyright owners use license agreements to get copyright infringement remedies for what would otherwise be simply a breach of contract.  Can you say more about when this issue comes up?  Is this just for digital works like software? Or can it happen with, say, physical books, as well?  

GUY RUB: We see this more with software and digital goods. But there is a "brick and mortar" version too. The classic case is a photographer, who authorizes a publisher to publish 5000 copies, and the publisher publishes 6000 copies.  Another version is a license that allows someone to install software on a single computer, and the end user installs the software on more than one computer. Or a license that says: "you can install this software as many times as you want, but you need to follow this complex algorithm to determine the precise payment for each installation..." and then the user messes up in their payments, not intentionally, but in breach of what the contract said. Is this copyright infringement or breach of contract?  If it's a breach of contract, the copyright owner just gets the gap in the payments, they get what was owed under the contract. But if it's copyright infringement, the owner gets way more damages than the gap.  These are all quite common cases.   

CAH: Ok, so can we say the situation arises any time that you have a copyrighted work that is used subject to a license that controls how the work can be used or copied?

GUY RUB: The components are that there is a copyrighted good, and there is some agreement that controls certain aspects of the transaction. I would not say that agreement is a "license," because I don't know if it's a license! 

CAH: Ah, let's return to that in a second.  For now, can you explain why it matters, at practical level, whether a claim for breach of the license is seen as copyright infringement or breach of contract?  

GUY RUB: It matters in two ways. One is straight up remedies. The remedies for copyright are more generous.  It is easier to get an injunction . You can get statutory damages, you can disgorge the benefit of the other side. You cannot do any of that in contract law.  The other reason why copyright is really valuable is the ability to go after after third parties, and especially relying on contributory infringement. That was MDY v. Blizzard in fact.  Blizzard, creator of World of Warcraft, was able to sue the maker of the cheating "bot," MDY Industries, not just the game players who were using the bot.  Blizzard was trying to get copyright remedies, but it was also relying on copyright contributory infringement to sue the seller of the bot, who could only be liable under a contributory theory.

CAH: What about tortious interference with contract?  

GUY RUB: The big issue there is preemption. Our favorite topic.  Tortious interference with contract is commonly considered preempted.

CAH: Oh, no. Ok. Let's not open that can of worms. Let's get into the weeds of the law. There are enough weeds here already. The weeds is a place you excel.

GUY RUB: That is the challenge. Writing all of these papers about the weeds, and making people still find it interesting!

CAH: You talk a lot in the paper about two leading cases from the 9th Circuit, both decided in 2010: Vernor v. Autodesk, and then the case you just mentioned, MDY v. Blizzard.  Each of these cases provides a crucial link in the chain that allows copyright owners to use contracts to get copyright remedies.  Starting with Vernor, that case, as I understand it, held that a software user will be treated as a licensee of the copy rather than an owner of a copy, so long as the copyright owner meets some pretty minimal requirements. The licensee status means that the so-called "essential step" defense does not apply, because the user is not an "owner."  Vernor is what set the stage for MDY, because if the end user is not an owner of their software, then merely using the software to play the game, outside the scope of the license, can be infringing, even without some other act that violates Section 106 like making non-essential copies or "derivative works"... 

So can we talk about Vernor and its implications?

GUY RUB: Vernor is a big big deal. It's an even bigger deal than MDY.  Vernor, to my mind, is what caused MDY. One of the main difficulties about some of the previous literature (though I am not punching at the previous literature very hard in my paper) is that it tried to fix MDY without fixing Vernor.  And I don't think you can fix MDY without fixing Vernor. Once you are at MDY, you are already lost. You are already gone. You are falling down. You can try to take a parachute. But you are falling. It's too late. So Vernor is actually the worst of it.  

But here's the thing. It's the same panel. It's the same judge writing the opinion.  They were decided a few months apart, but they were argued together on same day!

CAH: Oh wow.  Really? Vernor and MDY were argued the same day?

GUY RUB: Yes. The Ninth Circuit released MDY about three months after Vernor, but they were argued on the same day. Same judge. Same panel. I can only speculate, but ...  

CAH: Wow. 

GUY RUB: Okay. now Vernor. The problem with Vernor is that it answers this very difficult question of what is a "sale," and who is an "owner," in a way that suggests that, in essence, whatever the copyright owner says goes. If it says that this is not a sale of a copy, it's a license, and that the end user is just a licensee, not an owner, then that is what it is. It is slightly more than that. There is a three part test.  [Vernor holds that "a software user is a licensee rather than an owner of a copy where the copyright owner (1) specifies that the user is granted a license; (2) significantly restricts the user's ability to transfer the software; and (3) imposes notable use restrictions."] 

But this is really just "magic words." You tell the company to use the magic words, and nothing else matters.  So if you are a copyright owner, why wouldn't you just use the those magic words then, and make this a license?  It does happen sometimes, that a software company doesn't write what they are supposed to, and it is held to be a sale. Or maybe the software company can't produce the license or someone didn't agree to it. But it's a tiny line of cases. Vernor is actually a really pretty bright-line rule. That is the problem with it!

CAH: And Vernor matters because it says the user is not an owner, this means they use at the company's whim. Right?

GUY RUB:  Yes. Backing up, whether a user gets software under a sale or a license is really important, because Congress ties a lot of defenses to the status of ownership.  These are the "first sale" defense and, for software, the "essential step" defense. Congress bound these defenses to the status of ownership.  

CAH: First sale is essential to an owner's rights, because it says the owner of a copy of a work, that's lawfully acquired, can do what it wants with the copy, such as re-selling it or disposing of it, short of doing things like copying or other 106 acts.  Say more about "essential step"?

GUY RUB: The "essential step" defense is central to a software user's rights. It deals with the problem that to use software you need to make a copy of it.  Use alone is not copyright infringement under 106.  This is different from in patent law, where "using" is one of the patentee's exclusive rights.  In copyright, it is not. You should not be infringing by simply "using" a copyrighted good. But the problem is that, when we have computers, the nature of the beast with computers is they make copies, all the time, in the background.  So you need to make copies simply to use a copyrighted computer program.  

CAH: Right, to "use" a book, you don't need to make a copy of it. But to "use" software you do.

GUY RUY:  So that is why Congress intervened in 1980. Congress, following CONTU, passed the Section 117 "essential step" defense to deal with this, saying “it is not an infringement for the owner of a copy of a computer program" to make copies if the copy “is created as an essential step in the utilization of the computer program.” What this strives to do is say that the steps that go into using software that involve automatically making copies are not infringing.  

CAH: So the problem with Vernor is that it eliminates this shield. Any uses of the software that involve copying, even if "essential" to using the program, are infringing if performed outside that license.

One quick possibly stupid question: Does the rule of Vernor apply to physical goods too, not just to software?  In other words, did the court assume you can use the "magic words" for non-digital goods like books? Meaning sellers of books could say owners of books are now licensees of the books, not owners, and so the first sale defense wouldn't apply...

GUY RUY: I don't know. There is nothing in the case that says it only applies to software. It was a software case, although it was not online software, it had to do with discs, so it was an "old software" case.  The software industry was pushing this argument for decades before, so clearly they had software on their minds. But there is nothing in the opinion that says the holding does not apply outside of the software world. Not a word there. 

I think this application of Vernor to software is extremely offensive, because the "essential step defense" is a software mechanism. Unlike the first sale doctrine, which applies to everything, the essential step defense is a mechanism that Congress created to deal with software and to balance the rights of software users and the rights of the software industry. It was specifically designed to prevent this precise situation, and now the Ninth Circuit says it does not apply in this precise situation? To say, if you only use the magic words, then the essential step defense goes away? That is just crazy. Now everything is up to the contract. The statutory defenses are completely subject to the contact. If the contract says it is not a sale, it is not a sale. 

And what is weird is that they call it a "license," because you do not usually "license" physical copyright goods like books. So it is bizarre. The court bends over backward to create this legal structure just to allow the software industry to avoid the clear intent of Congress.  How can you say essential step de facto does not apply to software? It is all about software.

CAH:  So Vernor is step one in the chain of reasoning.  Let's talk about MDY.  Same day, same panel, same judge, like you said. MDY builds on Vernor, because it answers the question of, okay, if a works is deemed only licensed and not owned, when does the licensor/copyright owner get a copyright infringement remedy versus a contract remedy? How does the MDY court answer this question?  And what is your criticism of this approach? 

GUY RUB:  The facts of MDY are that Blizzard [maker of the World of Warcraft (WoW) video game] wanted to go after the maker of a bot that players were using to cheat in WoW. To go after the bot maker, MDY, Blizzard needs copyright for the contributory infringement claim, like we discussed. Now the users of the bot are infringing just by playing the game with the bot in breach of the end user agreement they signed, because playing means making copies, and because the users are not an owner, they don’t get the essential step defense. That is Vernor. So that would make MDY a contributory infringer, because it's selling the bot to the players knowing they are cheating.

The Ninth Circuit does not like this.  The court thinks this gives copyright owners too much control. And I say: "Yes, you you gave them that control in Vernor! I know it's too much. You did it!" But the Ninth Circuit tries to fix it in MDY with the "nexus" test.  

CAH: And what is the nexus test, in theory?

GUY RUB: The MDY nexus test says that users who breach a license while using the software are liable for copyright infringement, but only if there is "a nexus between the condition and the licensor's exclusive rights of copyright."  The Ninth Circuit decided there was no copyright infringement here because there was no "nexus" between the breached license provision (the user promises “not to create or use bots"), and any of the copyright owners exclusive rights under 106. The court says using a bot while playing "does not alter or copy WoW software..." 

CAH: Sorry, backing up.  I thought the rule is just that the court has to decide whether the breached provision is a "condition" or a "covenant" of the license. If the breached provision was a mere "covenant," the plaintiff is entitled to sue only for a breach of contract. If the provision was a "condition" for the license, the licensor will be able to sue for copyright infringement.  I thought that actually made sense. I wrote a really bad paper on this in law school, back in 2010 when it just came out, and I argued the condition-covenant thing did make sense, because a covenant is just a promise, whereas a condition is integral to whether obligations are triggered under the contract. So if someone breaches a condition of the license by using the game while cheating, they have no license to use the game at all. They are liable for copyright infringement when they make those unlicensed automatic, essential copies.  That part makes some sense to me, or it used to...  

So how does "nexus" even fit in here? Isn't the real question just: is it a condition or is it a covenant?

GUY RUB: The covenant versus condition distinction is actually well established in contract law. That is not necessarily problematic. But to figure out whether something is a condition versus a covenant the court in MDY says there has to be a "nexus" between the breached provision and a statutory copyright exclusive right, like copying or making a derivative work.  

This is where the wheels come off.  "Nexus" is not part of contract law. The Ninth Circuit made it up out of thin air. What the court thinks it is doing is saying, okay, so the users are licensees, and they breached the license, but this can't mean Blizzard gets a copyright claim. So the court is saying, this is only a "condition" of the license if there is a "nexus" to copyright exclusive rights.  Once you pass that "nexus" test, then you can get a copyright claim. However, if there is no nexus, the provision is just a covenant, and you only get a contract claim.

CAH: Ah, okay. So, your interpretation of the court's opinion is that the "nexus" requirement is what the breached provision must meet to be considered a "condition" at all... It's confusingly worded. The Ninth Circuit just says: "[F]or a licensee's violation of a contract to constitute copyright infringement, there must be a nexus between the condition and the licensor's exclusive rights of copyright."  But you're saying the "nexus" finding is central. There has to be a nexus to a copyright exclusive right.  

Does that make sense?

GUY RUB: Well, no. Because the users did, in fact, create temporary copies upon using the game. Copying is an exclusive right.  Using means making potentially-infringing copies because of Vernor.  So even though they were not altering the software, or making "non-essential" copies, they were making copies that were outside the license.  So it's almost like the court is inventing a test specifically to avoid the result it had generated in Vernor.   

CAH: So how does the court explain this then, why there is not a nexus?

GUY RUB: The court seems to suggest there is no nexus because the bot itself does not create more copies. I do not fully understand what the court was trying to do with that. The bot does not make more copies. That is true. But the users are making copies while using the bot... 

CAH: The users are making thousands of copies every second. And there is no essential step defense. That is gone. So I am still not getting it. The provision has to be connected to an act that is covered under copyright, such as copying. The provision says no cheating. The users are cheating while making copies, which are infringing copies because the court said so in Vernor. 

GUY RUB: I think the court is thinking, does the word "bot" sound like copyright to you? No, so no nexus. But if the contract had said, "you cannot make copies while using a bot," then would there be a nexus? Or if the contract said, "as soon as you use a bot, your license to make copies expires?"  

CAH: Oh, I get it, so the rule is "nexus" means something that sounds "copyrighty."  At a high level I think I get what nexus means. If a license says, "you can make 6000 copies of our book," and defendant makes 10,000 copies, or doesn't pay for the copies, that seems like a nexus, that seems like copyright infringement. But if a license says, "you can make copies of our book, but you can't be sitting on the toilet while you're doing it..." that doesn't sound like copyright infringement.

GUY RUB: Well it turns out we do not know what sounds copyrighty.  The court used the word "nexus" in an informal way, and I do not know what the word means. I never understood it.  When I started this project, I believed in good faith it meant something. I thought that if I just read the caselaw I would figure out what it means. Now I see, no one knows what it means. Courts do not know what it means.  Apparently in the last ten years since the decision came out, no one understood it.  The judges say: "I think there is a nexus," or "I think there is no nexus"... Why?  They don't say.

CAH: OK, so the nexus test is gobbledygook. That's what my professor said about my paper in law school. And I was like: but it's gobbledygook!  So if it's gobbledygook then how do courts really decide whether something is copyright infringement or breach of contract? What are they doing if the nexus rule does not actually work?

GUY RUB: It is chaos. I looked at a decade of caselaw after MDY. 

[In the paper, Guy found 44 opinions that used MDY to try and decide when a breach of a license agreement triggers copyright liability. He finds that they were inconsistent in outcome, and that none defines "nexus" or explains what it means. They may quote MDY, but then they basically ignore it, or they even come out the opposite from what MDY said.  For example, in Ticketmaster v. Prestige Entm't, 315 F. Supp. 3d 1147 (C.D. Cal. 2018), the defendant used licensed code and breached promise not to use bots. The defendant argued this was a mere covenant and not a condition, like in MDY, so should just be a breach of contract. The court held it was copyright infringement, because the bot developers engaged in copying, an exclusive right. The court distinguished MDY, saying there were policy concerns there that were not present in this case. "That’s not true," Guy writes. The policy concerns were "exactly the same..."]

GUY RUB: One particularly inconsistent line of cases is about whether a failure to pay royalties is just a breach of contract or also copyright infringement. The plaintiff says, you can make copies, but only for an agreed-upon payment amount. The defendant makes copies but fails to pay the amount.  A little more than half of the cases say this is only a breach of contract. But the others say it is copyright infringement.

CAH: Wait, to me those failure-to-pay-royalty cases sound like copyright infringement. The defendant has a license to make copies for a certain price, and then it makes copies without meeting the price. The price is a condition, right? And there's a "nexus," if you want, because the license provision says "you can make copies, but only at this price," and this is clearly connected to the exclusive right to copy. 

GUY RUB: Well, in the majority of those cases, I think it was seven or eight, the courts held the duty to pay was a mere covenant, so no copyright infringement. A minority of the courts said what the court in MDY suggested is the right answer, that a violation of the duty to pay is copyright infringement. [The MDY case said in footnote 4: "A licensee arguably may commit copyright infringement by continuing to use the licensed work while failing to make required payments, even though a failure to make payments otherwise lacks a nexus to the licensor's exclusive statutory rights. We view payment as sui generis, however, because of the distinct nexus between payment and all commercial copyright licenses, not just those concerning software."]

CAH:  Yes, exactly, in the paper you discuss all these cases after MDY that go the opposite way from MDY.  I especially liked the case about the gown. Because I was thinking about how your paper applies to licenses that require attribution. Those seem like qualitatively different situations from the video game cheating scenario. To me, it seems like classic copyright infringement, to publish an article without attribution, when you signed a license that requires attribution. So the gown case agrees with that!  

[In the paper, Guy discusses the case, Etemadi v. Metro. Fashion Week, No. CV 17-1549 PA (GJSX), 2017 WL 5592901, (C.D. Cal. June 21, 2017). The copyright owner says: "you can display the gown, so long as you attribute me."  And the defendant makes a public display of the gown without attribution in breach of that oral license. This is a like MDY in a way, even though it is not software. There is a license agreement and an action that triggers a 106 right, the public display of the gown, and the licensee did the display outside the scope of the license. Yet the court says this is copyright infringement. This is the opposite of what the court held in MDY.]  

GUY RUB: I originally was going to call the paper "A Story of Legal Epicycles." Epicycles is a concept from astronomy. The Aristotelean astronomers thought Earth was at the center of the universe. But then people started to look at the sky, and they realized the stars and planets were not where they were supposed to be. So they invented new motions called "epicycles" to describe the planetary orbits in a way that made them fit.  But then more observations happened, and people said, "well, it doesn't even look like that, the stars are still not where they are supposed to be..." So the astronomers added more epicycles, and more and more... They were trying to fix the latest issue without fixing the underlying problem. The underlying problem is that you put the Earth in the wrong place. If you put the Sun in the right place, it just fixes itself.

So, yes, you can add another rule and another rule to solve Vernor. You can make up MDY's rule. And you can add more rules to deal with books, another for video games. We can have this complex system which would be totally unpredictable. Instead of fixing the underlying problem they invent epicycles. So I appreciate what the Ninth Circuit was trying to do. They created the mess in Vernor, and now, in MDY, they are trying to fix it. But the solution is worse. There is just layer upon layer of fixing it. No one can predict what might happen when a dispute is litigated.

CAH: So what is your solution?  I assume Plan A is to overrule Vernor? But do you have a Plan B?

GUY RUB: If Vernor were infallible, and we could not change it, then MDY would be maybe a good attempt to resolve it, maybe a Plan B. But Plan A is to overrule Vernor.

CAH: But there are two problems, right, not one? The Vernor problem is: Is a user of software an owner who gets an "essential step" defense, or a licensee who doesn't. Without Vernor, things would be easier in a sense. The user of software would just be an owner, they would get the "essential step" defense.  If they signed an end user agreement this would generally just be a breach of contract only, unless the user goes on to do some other act in Section 106 like making non-essential-step copies or derivative works or public displays. So true, without Vernor, the defendant easily wins in MDY, since there's no exclusive right violated, now that making the automatic copies is shielded, assuming using the bot is not making a derivative work.

But there is also the second MDY problem, right? You still have to answer the question: Is the breached provision a condition or a covenant? I agree that Vernor changes the game. But Vernor is not the only thing that lets copyright owners "customize" what is allowed and what is not, right? Copyright owners can still have users, publishers, whoever, sign contracts that say: "You can make copies, but you need to satisfy X condition" or "You can make copies, but you cannot do Y." Then the user makes copies, and they don't satisfy X condition, or they do Y. Overruling Vernor does not help with that situation.  We are dealing with owners of a copy, sure, even if it's software. But those owners want to make more copies or do other acts that otherwise would infringe, like a public performance. So you still have to answer the "condition" versus "covenant" problem, when there is an infringing act outside the scope of the license, right? We still need to know: is this breach of contract or is it copyright infringement?

GUY RUB: Yes. And in my mind this is just a question of contract law.  Take this example: an agreement says that "you have authority to translate my book into language X" and you translate it to language Y. Translating the book entails making a derivative work. Now we need to decide if this is infringement. It should be. You took an infringing act outside the scope of the license. You signed that agreement. You agreed to it. You do not have permission to translate. If you do it anyway, that is copyright infringement.

But notice that these cases are not about a software user. This is a publisher, a sophisticated party to a contract.  They agreed to it. Assuming there is an infringing act somewhere, not covered by fair use, then I am okay with that being copyright infringement. But only because there is an underlying infringing act somewhere. This is not the video game situation where using means copying, and it's automatic. Sophisticated parties have a choice!

CAH: Ok, so the video game user is a very different situation, because all they are doing is playing using the bot. They are not making intentional copies. That is why we have essential step.   But surely there are situations where it is not so easy. The CC license example is interesting to me. You can make copies but with attribution only. You make copies without attribution...

GUY RUB: I am fine with that being copyright infringement although it depends how exactly the license is drafted. Those copyleft contracts typically say this is a condition for the license. And in that case that is infringement, so long as it is not a fair use, and of course you need to be making additional copies. It can't just be "use."

CAH: Ok, hmm, what about "you can make copies but you also have to say really good things about us."  Then you make copies, and you do not say good things about the company.  Copyright infringement?

GUY RUB: That is where you start to push it. I think in this case the question is how much fair use can play a role for one thing.

CAH: I don't see how fair use saves you. You do not have a fair use reason to make copies. It's plain old copying. You just are not saying good things about the company like you were supposed to.

GUY RUB: Fair enough. Well, there also need to be a valid contract. At some point the contract defenses will kick in. Public policy, maybe reflecting First Amendment values. So if the contract says, "if you give me your first born child you can make copies of this book," that is a contract law problem. The contract defenses will prevent that.  Otherwise, when the contract is enforceable, I am sort of fine with it, so long as we are talking about a publisher not a user. Again, users do not typically make copies.

CAH: Okay. So, to summarize, a video game company says in a EULA, "you cannot make copies while playing the game if you say bad things about the game, and this is a condition of your license." And a player plays, and they say terrible things about the game. That is not copyright infringement.  It's a condition, and there's a nexus, probably, whatever that is. But in your universe where Vernor is overruled, we do not even need to ask whether this is a condition or a covenant. This is just a user, they're not making copies, except as required to play, and that's allowed under essential step. 

GUY RUB: Right. Although in this example even under contract law there would probably be an issue. For copyright, there should not even be a question.

CAH: Do you have any parting words?

GUY RUB: Vernor gives too much power to owners. MDY is an epicycle that tried to fix that problem. It does not work. Many copyright professors like MDY because it narrows Vernor, but my view is that the court reached the right outcome for completely nonsensical reasons. Is there a nexus or not a nexus? No one knows. I don't know. The plaintiff should have lost because the court should have overruled Vernor.  The software users were owners entitled to the essential step defense. There was no copyright infringement.

CAH:  Well on that note, Guy, thank you so much for taking the time to do this interview. It was extremely illuminating. I still do not feel like I understand what "nexus" means any better than I did in 2010. But I feel vindicated in my confusion, because the courts don't understand, and you have now explained, in a way I do understand, what is going on. 

I look forward to the next one! 

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Tuesday, 23 April 2019

How Does Patent Eligibility Affect Investment?

David Taylor (SMU) was interested in how patent eligibility decisions at the Supreme Court affected venture investment decisions, so he thought he would ask. He put together an ambitious survey of 14,000 investors at 3000 firms, and obtained some grant money to provide incentives. As a result, he got responses from 475 people at 422 firms. The response rate by individual is really low, but by firm it's 12% - not too bad. He performs some analysis of non-responders, and while there's a bit of an oversample on IT and on early funding, it appears to be somewhat representative.

The result is a draft on SSRN and forthcoming in Cardozo L. Rev. called Patent Eligibility and Investment. Here is the abstract:
Have the Supreme Court’s recent patent eligibility cases changed the behavior of venture capital and private equity investment firms, and if so how? This Article provides empirical data about investors’ answers to those important questions. Analyzing responses to a survey of 475 investors at firms investing in various industries and at various stages of funding, this Article explores how the Court’s recent cases have influenced these firms’ decisions to invest in companies developing technology. The survey results reveal investors’ overwhelming belief that patent eligibility is an important consideration in investment decisionmaking, and that reduced patent eligibility makes it less likely their firms will invest in companies developing technology. According to investors, however, the impact differs between industries. For example, investors predominantly indicated no impact or only slightly decreased investments in the software and Internet industry, but somewhat or strongly decreased investments in the biotechnology, medical device, and pharmaceutical industries. The data and these findings (as well as others described in the Article) provide critical insight, enabling evidence-based evaluation of competing arguments in the ongoing debate about the need for congressional intervention in the law of patent eligibility. And, in particular, they indicate reform is most crucial to ensure continued robust investment in the development of life science technologies.
The survey has some interesting results. Most interesting to me was that fewer than 40% of respondents were aware of any of the key eligibility decisions, though they may have been vaguely aware of reduced ability to patent. More on this in a minute.

There are several findings on the importance of patents, and these are consistent with the rest of the literature - that patents are important for investment decisions, but not first on the list (or second or third). Further, the survey finds that firms would invest less in areas where there are fewer patents - but this is much more pronounced for biotech and pharma than it is for IT. This, too, seems to comport with anecdotal evidence.

But I've always been skeptical of surveys that ask what people would do - stated preferences are different than revealed preferences. The best way to measure revealed preferences would be through some sort of empirical look at the numbers, for example a differences-in-differences approach before and after these cases (though having 60% of the people say they haven't heard of them would certainly affect whether the case constitutes a "shock" - a requirement of such a study).

Another way, which this survey attempts, is to ask not what investors would do but rather ask what they have done. This amounts to the most interesting part of the survey - investors who know about the key court opinions say they have moved out of biotech and pharma, and into IT. So much for Alice destroying IT investment, as some claim (though we might still see a shift in the type of projects and/or the type of protection - such as trade secrets). But more interesting to me was that there was also a similar shift among those folks who claimed not to know much about patent eligibility or think it had anything to do with their investment. In other words, even for that group who didn't actively blame the Supreme Court, they were shifting investments out of biotech and pharma and into IT.

You can, of course, come up with other explanations - perhaps biotech is just less valuable now for other reasons. But this survey is an important first step in teasing out those issues.

There are a lot more questions on the survey and some interesting answers. It's a relatively quick and useful read.



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Tuesday, 13 November 2018

Measuring Alice's Effect on Patent Prosecution

It's a bit weird to write a blog post about something posted at another blog in order to bring attention to it, when that blog has many more readers than this blog. Nonetheless, I thought that the short essay Decoding Patentable Subject Matter by Colleen Chien (Santa Clara) and her student Jiun Ying Wu, in the Patently-O Law Journal was worth a mention. The article is also on SSRN, and the abstract is here:
The Supreme Court’s patentable subject matter jurisprudence from 2011 to 2014 has raised significant policy concerns within the patent community. Prominent groups within the IP community and academia, and commentators to the 2017 USPTO Patentable Subject Matter report have called for an overhaul of the Supreme Court’s “two-step test.” Based on an analysis of 4.4 million office actions mailed from 2008 through mid-July 2017 covering 2.2 million unique patent applications, this article uses a novel technology identification strategy and a differences-in-differences approach to document a spike in 101 rejections among select medical diagnostics and software/business method applications following the Alice and Mayo decisions. Within impacted classes of TC3600 (“36BM”), the 101 rejection rate grew from 25% to 81% in the month after the Alice decision, and has remained above 75% almost every month through the last month of available data (2/2017); among abandoned applications, the prevalence of 101 rejection subject matter rejections in the last office action was around 85%. Among medical diagnostic (“MedDx”) applications, the 101 rejection rate grew from 7% to 32% in the month after the Mayo decision and continued to climb to a high of 64% and to 78% among final office actions just prior to abandonment. In the month of the last available data (from early 2017), the prevalence of subject matter 101 rejections among all office actions in applications in this field was 52% and among office actions before abandonment, was 62%. However outside of impacted areas, the footprint of 101 remained small, appearing in under 15% of all office actions. A subsequent piece will consider additional data and implications for policy.
This article is the first in a series of pieces appearing in Patently-O based on insights gleaned from the release of the treasure trove of open patent data starting the USPTO from 2012.
The essay is a short, easy read, and the graphs really tell you all you need to know from a differences-in-differences point of view - there was a huge spike in medical diagnostics rejections following Mayo and software & business patent rejections following Alice. We already knew this from the Bilski Blog, but this is comprehensive. Interesting to me from a legal history/political economy standpoint is the fact that software rejections were actually trending downward after Mayo but before Alice. I've always thought that was odd. The Mayo test, much as I dislike it, easily fits with abstract ideas in the same way it fits with natural phenomena. Why courts and the PTO simply did not make that leap until Alice has always been a great mystery to me.

Another important finding is that 101 apparently hasn't destroyed any other tech areas the way it has software and diagnostics. Even so, 10% to 15% rejections in other areas is a whole lot more than there used to be. Using WIPO technical classifications shows that most areas have been touched somehow.

Another takeaway is that the data used came from Google BigQuery, which is really great to see. I blogged about this some time ago and I'm glad to see it in use.

So, this was a good essay, and the authors note it is the first in a series. In that spirit, I have some comments for future expansion:

1. The authors mention the "two-step" test many times, but provide no data about the two steps. If the data is in the office action database, I'd love to see which step is the important one. My gut says we don't see a lot of step two determinations.

2. The authors address gaming the claims to avoid certain tech classes, but discount this by showing growth in the business methods class. However, the data they use is office action rejections, which is lagged--sometimes by years. I think an interesting analysis would be office action rejections by date of patent filing, both earliest priority and by the date the particular claim was added. This would show growth or decline in those classes, as well as whether the "101 problem" is limited to older patents.

3. All of the graphs start in the post-Bilski (Fed. Cir.) world. The office actions date back to 2008. I'd like to see what happened between 2008 and 2010.

4. I have no sense of scale. The essay discusses 2000 rejections per month, and it discusses in terms of rates, but I'd like to know, for example, a) what percentage of applications are in the troubled classes? b) how many applications are in the troubled classes (and others)? c) etc.? In other words, is this devastation of a few or of many?

5. Are there any subclasses in the troubled centers that have a better survival rate? The appendix shows the high rejection classes, what about the low rejection classes (if any)?

I look forward to future work on this!


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Thursday, 12 January 2017

Cara Mengaktifkan "Ok Google" di Perangkat Android

Cara Mengaktifkan "Ok Google" di HP Android
Cara Mengaktifkan Pencarian Suara "Ok Google" di Perangkat Android --HP/SmartPhone dan Tablet.

TEKNOLOGI kian memudahkan kita mencari informasi apa saja di internet. Di mesin pencari terpopuler, Google, kita bisa menemukan info "apa saja" hanya dengan mengatakan, misalnya, "Ok Google Contoh Blog", maka akan muncul halaman hasil pencarian berisi link info seputar Contoh Blog.

Untk bisa menggunakan fitur pencarian suara (Voice Search ) ini, ada syaratnya, yaitu Perangkat Android atau Smartphone kita harus memiliki:
  1. Google app versi 3.5 atau yang lebih tinggi
  2. Android 4.4 atau yang lebih tinggi
  3. Mengaktifkan setelan Aktivitas Suara & Audio

Dengan memenuhi persyaratan tersebut, kita dapat mengucapkan "Ok Google" di ponsel atau tablet Android untuk memulai penelusuran suara atau meminta Google melakukan sesuatu.

Cara Mengaktifkan "Ok Google"

Dilansir laman resmi Google, saat mengucapkan "Ok Google," ucapan tersebut memberi tahu Google app bahwa kita siap menggunakan suara. 

Agar kita dapat menggunakan "Ok Google" dengan lebih baik, maka kita perlu memperbarui beberapa setelan.

Catatan: Jika menggunakan Google app di beberapa perangkat, Anda perlu mengaktifkan fitur "Ok Google" pada setiap perangkat.

  1. Pastikan kita memiliki Google app versi terbaru. (Untuk mendapatkan versi terbaru, buka laman Google app di Play Store dan tap Perbarui).
  2. Buka Google app Google .
  3. Di kiri atas, tap atau sentuh Menu Menu berikutnya Setelan berikutnya Suara berikutnya Deteksi "Ok Google".
  4. Centang kotak di samping "Dari Google app".

Pada perangkat tertentu, kita juga dapat mengubah beberapa setelan untuk mengaktifkan pendeteksian "Ok Google" di luar Google app:
  1. Centang kotak di samping "Dari semua layar" atau "Selalu aktif". 
  2. Ikuti petunjuk untuk memasukkan model suara Anda ke Google.
Catatan: Tidak semua bahasa mendukung opsi "Selalu aktif". Jika Anda tidak dapat mengaktifkan fitur ini, berarti bahasa Anda mungkin tidak didukung.

Perlu diingat bahwa setelan "Dari semua layar" dapat mengakibatkan layanan suara lainnya yang menggunakan perintah pengaktifan atau kata cepat tidak berfungsi. 

Misalnya, jika Anda memiliki Samsung S6 dan mengaktifkan S-Voice untuk menggunakan perintah pengaktifan "Hi Galaxy," perintah tersebut mungkin tidak berfungsi jika setelan "Dari semua layar" diaktifkan.

Nah itu dia sekilas catatan tentang Cara Mengaktifkan "Ok Google" di HP/Tablet Android untuk mencari info melalui suara. Panduan selengkapnya ada di laman resmi Google.

Fitur pencarian suara (voice search) ini berdampak pula pada desain blog kita, yaitu harus responsive (mobile-friendly) dan tips khusus SEO Pencarian Suara yang akan CB share di posting berikutnya. Good Luck & Happy Blogging! (www.contohblog.com).*

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Thursday, 25 August 2016

Cara Download, Save, Menyimpan Gambar di Layar Komputer - Membuat ScreenShot

Cara Download (Save) Gambar di Layar Komputer
Cara Membuat SceenShot - Simpan Gambar dari 
Layar Komputer: Image: techglows.com.*
Cara Download, Simpan Gambar, Membuat ScreenShot, atau Mengambil Image/Foto di Layar Komputer.

BANYAK cara untuk unduh (download), membuat ScreenShot, atau mengambil gambar (image/foto) yang ada di layar komputer.

Bukan hanya untuk kegiatan ngeblog (ilustrasi gambar posting), tips ini juga berlaku bagi Anda yang akan mengambil statistik, tabel, atau apa saja untuk kepentingan non-blogging.

Berdasarkan pengalaman, setidaknya ada lima cara save, simpan, atau download gambar/foto/image yang ada di layar komputer, khususnya di website atau blog atau gambar yang ada di mana pun selama muncul di layar komputer:

  1. Klik kanan mouse dan Save As
  2. Snipping Tools
  3. Tekan PrtSc SysRq di keyboard
  4. Gunakan Software / Aplikasi WebSceen Shot
  5. Keadilan Sosial bagi Seluruh Rakyat Indonesia

Cara Mengambil Gambar di Layar Komputer

Cara #1. Save Imagae As
Cara download gambar di layar komputer no.1 ini sudah sangat umum. Klik kanan gambar yang akan didownload atau disimpan, lalu klik "Save image as" (Simpan gambar sebagai), seperti ini:

Cara Mengambil Gambar di Layar Komputer
Cara Mengambil Gambar di Layar Komputer.*

Untuk melihat dulu gambar ukuran asli, Anda bisa pilih dulu menu 'Open image in new tab'.
Untuk langsung copy gambar, pilih copy image. Misalnya, untuk diedit di CorelDraw, bisa pilih "copy image' dan Paste di halaman coreldraw.

Cara #2. Snipping Tools 
Cara download gambar di layar komputer no.2 ini menggunakan aplikasi "Snipping Tools" bawaan Microsoft Windows.

Snipping Tools

Caranya:
1. Buka Snipping Tool di Start Menu
2. Ketik pada kolom pencarian 'Snipping Tool'.
3. Klik menu "New"
4. Pilih "Full-Screen Snip" bila ingin memotret satu layar penuh
5. Pilih "Rectangular Snip" atau "Free-Form Snip" bila ingin Screenshot satu bagian.
6. Tentukan area yang ingin Anda ambil gambarnya menggunakan kursor.
7. Klin "Save Snip" (gambar disket) atau dengan menekan "Ctrk+S" di keyboard.

Cara #3 Print Screen
Cara menyimpan gambar dari layar komputer  atau membuat ScreenShot lainnya adalah dengan menggunakan fitur Print Screen di keyboar, yaitu dengan menekan tombol "Prnt Scrn" atau "PrtSC SysRq" di keyboard.

Cara Mengambil Gambar menggunakan PrtSC

Setelah menekan tombol tersebut, gambar di layar sudah otomatis tersimpan, namun lokasinya belum ditentukan.

Anda bisa buka halaman CorelDraw atau aplikasi "Paint" di windows untuk menyimpannya dengan cara tekan "Ctrl+V" atau Paste.

aplikasi paint windows


Cara #4. Gunakan Software 
Berbeda dengan cara 1, 2, dan 3 di atas yang bisa offline, cara membuat screenshot atau ambol gambar di layar komputer ini harus dalam keadaan online. Banyak Aplikasi WebSceen Shot, salah satunya, terpopuler, adalah LightShot.

Aplikasi WebSceen Shot

screen shot layar lightshot

Cara Mengambil Gambar Menggunakan LightShot

1. Download dan instal dulu Lightshotnya di komputer Anda.
2. Buka gambar di komputer atau halaman web yang akan diambil/disimpan.

3. Tekan Tombol Print Screen (PrtSc SysRq) pada keyboard (lihat gambar di cara nomor 3)
4. Pilih Area yang ingin di LightShot ( gambar yang ingin di ambil ) kemudian di Drag/Di tarik sesuai ukuran yang anda inginkan.

5. Klik gambar disket untuk menyimpan hasil LightShot.
6. Pilih lokasi penyimpanan.
7. Beri nama file untuk hasil LightShot. Untuk digunakan di posting website/blog, gunakan format nama file seperti ini: nama-gambar-begini (huruf kecil dan pake tanda penghubung antarkata).

8. Save!

VIDEO LIGHSHOT - SCREEN SHOT MAKER



Demikian Cara Download, Save, atau Menyimpan Gambar di Layar Komputer alias Membuat ScreenShot. Good Luck! (www.contohblog.com).*

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Wednesday, 3 August 2016

Anti Virus Terbaik untuk Komputer (Laptop/Netbook)

Anti Virus Terbaik untuk Komputer (Laptop/Netbook)
Anti Virus Terbaik untuk Komputer (Laptop/Netbook)

Virus Komputer adalah program, software, atau aplikasi yang masuk ke komputer (laptop/netbook) yang dapat menggandakan atau menyalin dirinya sendiri dan menyebar dengan cara menyisipkan salinan dirinya ke dalam program atau dokumen lain.

Demikian pengertian atau definisi virus komputer menurut Wikipedia. 

Disebutkan, virus komputer dapat dianalogikan dengan virus biologis yang menyebar dengan cara menyisipkan dirinya sendiri ke sel makhluk hidup. 

Bahayanya, virus komputer dapat merusak --misalnya dengan merusak data pada dokumen) dan membuat kita merasa terganggu (misalnya kinerja komputer jadi lelet alias "lamberta").

Virus yang menyerang sistem komputer bisa berasal dari mana saja, namun terutama dari USB dan Software atau Aplikasi, terutama file hasil download dari situs "sembarangan".

Bisa juga sang virus masuk melalui email spam dari internet. Virus internet biasanya berupa Virus Hacking (serangan hacker) dan Spyware (mengawasi komputer), juga AdWare (iklan yang menyusup saat kita browsing) dan MalWare (malicious ware, perangkat berbahaya). 

Anti Virus Terbaik untuk Komputer

Setiap Komputer, Laptop, atau Netbook wajib menggunakan aplikasi, software, atau program anti-virus. Banyak sekali, bahkan ada dugaan, banyak juga pembuat anti-virus yang sekaligus membuat virusnya (ah, masa?)

Anti-Virus terpopuler versi CB adalah Avast dan Smadav! Avast untuk anti-virus internasional, khususnya virus internet. Smadav adalah anti-virus lokal, khususnya virus yang biasa masuk lewat USB.

Fungsi anti-virus ini untuk mencegah, mendeteksi, dan menghapus program malware yang berbahaya. 

Sangat banyak anti-virus, mana yang terbaik?

CB pernah nonton acara di TV yang membahas anti-virus ini. Sang pakar anti-virus mengatakan, sebenarnya semua anti-virus itu baik atau sama saja, asalkan kita tetap update.

Namun, versi CB nih, berdasarkan pengalaman sejak duluuuu banget, hingga kini, CB setia dengan dua antvirus yang disebutkan tadi: Avast dan Smadav.

1. Avast!

Avast Anti-Virus
Avast Anti-Virus tidak memakan banyak memori sehingga tidak akan mengganggu kinerja komputer. Avast juga selalu update dan bisa disetting update otomatis.

Sering banget Antivirus Avast membantu CB memblokkir situs yang dianggap berbahaya, "harmful" katanya, bisa membuat "panas komputer". 

Jadi, Avast ini membantu kita memblokir situs mencurigakan yang bisa menjadi sumber Malware, juga menghentikan email spam. 

Jangan lupa, download langsung Avast Anti-Virus bertagline "Antivirus Avast paling ringan" ini di situs resminya: www.avast.com

2. SmadAv

SmadAvSitus resminya: http://www.smadav.net/

Smadav antivirus lokal Indonesia untuk proteksi tambahan komputer Anda, proteksi total USB Flashdisk, dan pembersihan virus yang menyebarluas.

Jiahh.... baru ngeh! Ternyata CB sudah pernah share masalah antivirus terbaik ini di posting sebelumnya. 

Silakan lanjutkan di sini ya: Antivirus Terbaik untuk Komputer Anda. Good Luck! (www.contohblog.com).*

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Tuesday, 2 August 2016

8 Tipe Anggota Grup WhatsApp: Anda Tipe Member yang Mana?

Tipe-Tipe Anggota Grup WhatsApp
Setidanya ada 8 Tipe Anggota Grup WhatsApp --Infoman hingga "Penceramah".

WHATSAPP adalah aplikasi pesan untuk smartphone dengan basic mirip BlackBerry Messenger (BBM).

WhatsApp Messenger merupakan aplikasi pesan lintas platform yang memungkinkan kita bertukar pesan tanpa biaya SMS, karena WhatsApp Messenger menggunakan paket data internet yang sama untuk email, browsing web, dan lain-lain.

Aplikasi WhatsApp Messenger menggunakan koneksi 3G atau WiFi untuk komunikasi data. Dengan menggunakan WhatsApp, kita dapat melakukan obrolan online, berbagi file, bertukar foto dan lain-lain (Wikipedia).

Fenomena Grup WhatsApp

Menurut perkiraan, mayoritas pengguna Smartphone menggunakan Aplikasi WhatsApp (WA) dan mayoritas pengguna WA masuk dalam Grup WA.

Fitur Chat Grup WA memungkinkan setiap orang membuat Grup WA "semaunya", mulai berdasarkan teman dekat hingga "grup profesional". Bahkan, yang CB alami, ada sopir taksi yang membuat Grup WA dengan anggota sejumlah sopir dan pelanggan.

Yang jadi masalah, banyak orang tidak nyaman menjadi anggota Grup WA. Maklum, menjadi anggota sebuah Grup WA umumnya bukan atas kemauan sendiri, tapi dimasukkan Admin atau diusulkan teman tanpa permisi atau seizin kita.

Sialnya, kalau kita exit group atau keluar (left), akan ada notifikasi di grup tersebut, misalnya "CB Blogger Left". Maka, banyak orang "segan" keluar dari grup karena pasti ketahuan member lain dan bisa menimbulkan "fitnah".

Satu-satunya cara keluar grup WA tanpa diketahui anggota lain adalah dengan UNINSTALL aplikasi WA di Smartphone Anda. Namun, begitu re-instal, maka akan nongol lagi di grup!

Tipe-Tipe Anggota Grup WhatsApp

CB termasuk pengguna WA yang "risih" dimasukkan dalam sebuah grup. Mau left, itu tadi.... "segan" karena akan ada notifikasi "left".

Jika tidak left, maka bisa puluhan hingga ratusan notifikasi masuk setiap hari dari grup berbeda. Seringnya sih, hapus notif tanpa baca dulu ada info apa di grup tersebut.

CB termasuk tipe anggota grup WA "Silent Reader", yaitu hanya baca, tanpa ikut komen atau sekadar ngasih jempol atau smiley icon lainnya. Sesekali memang suka ada info penting, terutama di grup berdasarkan warga (RT, RW, atau Kelurahan) dan organisasi.

Berikut ini Tipe-Tipe Anggota Grup WhatsApp yang dihimpun dari berbagai sumber, termasuk pengalaman tentunya.

1. The Informant.

Anggota Grup WhatsApp yang rajin banget posting infor terkini, termasuk gosip, baik info susunan sendiri maupun --kebanyakan-- "Copas dari "Grup Sebelah".

2. The Quiet One/Silent Reader

Tipe member Grup WA yang pasif, banyak diam, hanya baca, itu pun tidak baca semua, bahkan sering baca pesan di Grup WA sebelum tidur doang.

3. The Imager 

Yaitu tipe anggota grup yang sering upload gambar, terutama meme, baik meme lucu maupun meme berbau por*o. Biasanya bukan bikinan sendiri, melainkan "copas dari grup sebelah".

Gambar lucu atau meme ini sering "menganiaya" kulit hitam. Kasihan mereka. Anda jangan lakukan karena itu bisa masuk kategori mengolok-olok orang atau bangsa lain. Ingat kata ustadz, orang yang mengolok-olok suatu kaum belum tentu lebih baik dari yang diolok-olok. Bisa jadi, mereka yang diolok-olok lebih mulia dari yang mengolok-olok. 

4. Video Sharers

Sama dengan tipe anggota grup no. 3, yaitu sering posting video, kebanyakan share video "dari grup sebelah" juga.

5. The Wisher

Tipe ini mirip tipe member grup WA no. 1, rajin posting, namun hanya ngucapin "selamat pagi" atau "met aktivitas" dan "basa-basi" lainnya, biasanya disertai gambar meme.

6. The Emogers/The Just Right.

Ini tipe member grup WA yang doyan merespons atau memberikan komen dengan smiley icons, seperti jempol, senyum, dsb. The one who replies only with smileys.

7. The Motivators


Ini tipe member grup WA yang sering kasih motivasi. Namun, banyak juga tipe motivator ini yang share tulisan motivasionalnya hasil copy paste (copas) dari grup sebelah atau dari blog/website.

8. The Preachers

Mirip no. 7. Tipe anggota grup WA The Preachers ini suka "khutbah" atau ceramah tentang agama, lengkap dengan dalil Al-Quran Haditsnya, namun sering hasil "copas dari grup sebelah" atau share posting WA seorang ustadz.

Anda yang merasa "belum terwakili" dengan 8 tipe anggota Grup WhatsApp di atas boleh tambahkan di komentar. Kalo CB sudah terwakili, yaitu tipe member grup WA no.1, kadang-kadang no. 6 juga. Anda termasuk tipe member grup WA nomor berapa? (http://www.contohblog.com).*

Sumber
http://www.storytrap.com/19-types-characters-find-every-whatsapp-group/
http://noticeapp.co/six-types-of-people-you-can-find-in-every-whatsapp-group/
http://behindthebasics.blogspot.co.id/2014/08/10-kinds-of-people-in-whatsapp-group.html
http://www.bhavinionline.com/2015/02/types-people-every-whatsapp-group/


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Wednesday, 27 July 2016

Daftar Link Download Musik Backsound Gratis Bebas Royalti & Copyright

Musik Backsound Gratis Bebas Royalti & Copyright
Daftar Link Download Musik Backsound Gratis Bebas Royalti & Copyright untuk Video Youtube.

VIDEO Youtube dengan backsound musik (lagu) akan lebih enak ditonton.

Untuk monetisasi video atau mendapatkan uang dari video Youtube, kita harus menggunakan musik backsound gratis, free sound, musik instrumen gratis, royalty free music, atau no copyright sounds agar menghindari pelanggaran Hak Cipta musik pada video.

Video yang dikasih backsound musik yang memiliki hak cipta, tidak akan bisa dimonetisasi, bahkan bisa dibanned atau dihapus Youtube. Youtube melarang kita, para Youtuber, menggunakan hal-hal yang melanggar hak cipta. 

Untuk mengatasi audio atau musik latar yang berhak cipta, kita harus gunakan musik yang bebas royalty atau bebas hak cipta. Banyak sekali situs tempat  Download Musik Backsound Gratis Bebas Royalti & Copyright.

Berdasarkan penelusuran, berikut ini Daftar Link Download Musik Backsound Gratis Bebas Royalti & Copyright.

CB tempatkan Ben Sound di urutan pertama karena baru saja menggunakan royalty free music dari sana untuk video Tips SEO Dasar yang ada di bawah posting ini.

Di BenSound banyak pilihan jenis musik, mulai dari pop, jazz, hingga lounge yang dapat didownload gratis bebas hak cipta/royalti dan bebas digunakan sebagai musik latar untuk korporat.

"Bensound's royalty free music: Corporate, Pop, Motivation, Motivational. ... DOWNLOAD. Loungemusic. Could be used as background music for a corporate."


Daftar Link Download Musik Backsound Gratis Bebas Royalti & Copyright

Berikut ini daftar situs penyedia musik gratis untuk backsound video Youtube --bebas royalti & copyright.
Itu dia Daftar Link Download Musik Backsound Gratis Bebas Royalti & Copyright. Banyak ya? Lebih banyak lagi daftar situs free royalty & no copyright music di bawah ini yang dihimpun dari berbagai sumber:

http://flashkit.com/soundfx/
http://www.audiomicro.com/royalty-free-sound-effects.html
http://www.sfxsource.com/Sound-Effects/
http://www.a1freesoundeffects.com/
http://soundrangers.com/html/free-sound-effects.html
http://www.partnersinrhyme.com/pir/PIRsfx.shtml
http://www.ljudo.com/default.asp?lang=tEnglish&do=it
http://www.splurgo.com/
http://www.bestservice.de/
http://www.stockmusicboutique.com/
http://members.tripod.com/ushk/sounds/sounds.htmlhtml
http://www.prankcallsunlimited.com/
http://www.wavsurfer.com/
http://music-for-video.com/free-sound-effects-for-video-makers.html
http://www.mediacollege.com/downloads/sound-effects/
http://www.3dmmstudio.co.uk/sounds.php
http://www.dueeast.com/watersounds.html
http://www.dramaticpublishing.com/freesoundeffects.php
http://www.vionline.com/sound.html
http://www.freesfx.co.uk/soundeffectcats.html
http://www.soundjay.com/
http://www.therecordist.com/pages/downloads.html
http://www.members.tripod.com/~buggerluggs/ie/wav-dir184.htm
http://amazingsounds.iespana.es/en/
http://www.pachd.com/sounds.html
http://freesoundfiles.tintagel.net/Audio/
http://www.talkingwav.com/
http://www.wav-sounds.com/
http://www.moviesoundclips.net/sound-effects.php
http://www.wavplanet.com/wavs.php?cat=5
http://sounds.wavcentral.com/effects.htm
http://www.freeaudioclips.com/categories.php?cat=10&cat_name=Sound+Effects
http://coolwavs.fortunecity.com/
http://sounds.stoutman.com/index.php
http://members.tripod.com/Thryomanes/AnimalSounds.html
http://littlemusicclub.com/
http://www.zero1media.com/samples.htm
http://www.boogiejack.com/sound_effects.html
http://www.autospeak.com/library.htm
http://www.specialoperations.com/Multimedia/sounds.html
http://www.ilovewavs.com/
http://www.animalpicturesarchive.com/animal/SOUND/
http://www.brandens.net/
http://www.belessdumb.com/snd/index.php
http://downloadsoundeffects.com/freesfx.htm
http://www.hollywoodedge.com/free_downloads.aspx
http://www.alcljudprod.se/english/ljud.php
http://www.pacdv.com/sounds/
http://nature-downloads.naturesounds.ca/
http://www.youtube.com/ByeByeCopyright
http://www.youtube.com/bestmusicforcod
http://www.machinimasound.com
http://www.incompetech.com/music/royalty-free
http://www.audionautix.com
http://www.99sounds.org/free-sound-effects/
http://www.smartsound.com
http://www.danosongs.com
http://www.mobygratis.com/film-music.html
http://www.freesoundtrackmusic.com
http://www.freemusicarchive.org/curator/creative_commons
http://www.partnersinrhyme.com/royaltyfreemusic
http://www.publicdomain4u.com
http://www.musopen.org
http://www.dig.ccmixter.org/free_music
http://www.freeplaymusic.com
http://www.audiomicro.com
http://www.freemusicarchive.org

Wuih... banget banyaknya ya? Good Luck! (http://www.contohblog.com).*

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